

That part I’m 100 percent on-board with, even if I’m not sure I have the patience to learn all their intricacies. It exists, and I’d like to see more creative settings like Ix and Voyage of Despair. Your pistol and melee swipe are borderline useless by even the third round.Īnyway, I’m no Zombies expert. That’s great if you want a faster, more dangerous Zombies mode, but it’s one more factor that could push away newcomers. Also it might just be me, but it felt like players went down a lot more in my matches, even on Normal. The perk system’s been completely overhauled, and the “Choose a Class” menu is an absolute mess of icons.

(Or are willing to watch a lot of YouTube videos.)Īnd on the other hand, Black Ops 4 changes so much I’m curious whether it’ll alienate longtime fans too. Those sorts of secrets are cool with an experienced group, but hopefully you have friends to stumble through your early matches with or get lucky enough to find a patient guide. One of my early Ix matches, a guy spent the first five minutes just trying to explain to the rest of us some arcane business about cutting down banners to spawn in certain challenges.
#Call of duty black ops 4 pc single player series#
The series has so many systems stacked on top of each other at this point, it’s hard to even know where to start-especially when screwing up means letting down three others. If you’re not already into Zombies, chances are Black Ops 4 is not going to get you into it. I love circling around a sandy arena, machine gun in hand, mowing down zombie gladiators. The colosseum map, Ix, includes zombie tigers and plate-armored brutes and an entire crowd of cheering onlookers.Īs someone with just a passing appreciation for Zombies, these sorts of visual hooks are my favorite. The Titanic map, titled “Voyage of Despair,” starts with the ship hitting the iceberg and then turns into a zombie-killing brawl across six or seven different decks. These are undoubtedly some of my favorite Zombies maps from a purely aesthetic standpoint. Treyarch’s “Aether” storyline continues for those who are invested in that lore, though to me the bigger draw is the new “Chaos” storyline-a pulpy time-traveling romp that takes players to the Titanic and to a Roman colosseum. Zombies at least stands on its own, and thus is less affected by the lack of a campaign this year. Instead of grenades you might have a grappling hook or a shield or even a dog buddy. Movement’s faster than in last year’s WWII, and Black Ops 4 brings back “Specialists” from the previous Black Ops game-basically hero-type character classes. Mechanically of course there are some Treyarch trademarks. None of it feels like “Oh yeah, Black Ops.” Some of them are repeats from previous games, but there’s no unified aesthetic. There’s one in some sort of luxury villa, one on a snowy mountain with a gondola, one set in Panama, one in the Vietnamese jungle, one in a little seaside bunker, a Far Cry 5-esque prepper compound with a bombed-out church. What I do know is that every multiplayer map feels like it comes from a different game. I don’t know what was planned for the Black Ops 4 campaign, I don’t know why it fell apart, and I don’t know whether the inclusion of Blackout mode was to blame. The answer is apparently: You don’t bother trying. Little ties the series together except for like, “Weird PSYOPs, man.” IDG / Hayden Dingman Without a campaign to tie it all together I wondered “How do you make it a Black Ops game?” After all, the first Black Ops took place during the Cold War, the second blended Cold War elements with near-future warfare, the third was some sort of virtual reality dreamscape.
